Using NVMe SSDs, the DirectStorage API aims to reduce game load times and support the huge open world games of our dreams, ensuring texture data et al gets streamed into the world way beyond your vision rather than popping up in front of your face. The promise of DirectStorage is that it streamlines the way game data gets processed, taking advantage of the modern storage hardware in our gaming PCs.
'As such, games built against the DirectStorage SDK will be compatible with Windows 10, version 1909 and up the same as the DirectX 12 Agility SDK.' 'Microsoft is committed to ensuring that when game developers adopt a new API, they can reach as many gamers as possible,' writes Uraizee.
In Sarah Bond's article about the new operating system being the 'best Windows ever for gaming,' Microsoft's gaming corporate VP explicitly states that DirectStorage 'will only be available with Windows 11.' But a new DirectX Developer Blog post has announced the availability of a developer preview of the DirectStorage API, and in that Hassan Uraizee explains that the SDK will be compatible with Windows 10 from version 1909 and up.